Following up on this comment since I haven’t seen a thread about it: https://lemmy.blahaj.zone/comment/14639216
Probably everytbing put out by Nintendo in a long time. Yes, even that one. That one, too.
Pretty much every modern AAA game. Theres an exception here and there but really smaller studios have been making bangers that AAA studios just cant seem to touch
Team Fortress 2:
I’d say its gameplay is more “robust” than special. Like you can have any and every kind of fight in TF2 but none of it is more special than an FPS that specializes in any game mode.
Every Halloween, I play this Xbox 360 (I think it’s also on PC now) game called Bullet Witch.
Basically a third-person shooter with postapocalyptic supernatural horror theme. You play as a witch who shoots zombies and weird creatures with a magic machine gun broom thing. Also you get spells. Some are bloody awesome.
This game is peak Xbox 360 to the core. The distinct memorable thing about it is that I can actually list good and bad things about it. Level design varies between meh and decent. Some of the particular setpieces are pretty awesome though. (You get to fight at an airport, and you get to do a boss fight at the top of the plane mid-flight!) Spells are fun. The mega-spells are hella fun. (Just call up lightning and watch stuff explode.) Shooting is kinda jank but it works. Jank is explained by lore. (Why is friendly fire not a thing? Well, you see, this is a magic machine gun broom thing, so bullets dodge the civilians and allies by ~*~magic~*~.) Enemy designs are nothing to write home about at first glance, but are actually kinda memorable. (You first meet up the zombies and hey, they’re talking zombies. With military helmets and guns. Like, what? You don’t see this every day.) There are some things that seem just not very well designed, like there’s these gigantic enemies that serve as minibosses and they’re a lot less scary when you note the AI is probably bugged and they often just decide to stand at place for a while and eat a lot of bullets.
I got this thing in the bargain bin. It’s a zombie shooty game that’s perfect for Halloween so that’s what I use it for. That’s all it does. That’s all I could ask it for. And it’s fine at it.
I love Bullet Witch and I’m still looking for a physical copy of this and Ninja Blade on Xbox 360.
The outer worlds . it was just meh in my opinion. Not to be confused with the outer wilds game that I’ve yet to play
Outer Wilds is absolutely superb if/when you get it try to get the DLC too its a good value. Steam summer sale coming up soon if you’re in the states
I was going to say outer worlds as well (outer WILDS is a fantastic game IMO) the game was entirely competent, just unimpressive in every way. Except Pavarti, she is a precocious sugar dumpling and must be protected at all costs.
Warhammer 40,000: Space Marine.
Anything from Ubisoft
Generation Zero. Primo aesthetic, sometimes well balanced, good with friends but not so much solo.
Elex 1 and Elex 2
Anything ubisoft makes. Or generally most things big companies make to cater biggest possible amount of people.
I disagree. Some of them are actually bad.
yes, but medium is the absolute best they can manage
Dual nominations for Paper Mario: Sticker Star & Paper Mario: Color Splash. The only thing I really remember about them is that I played them and they left me without any feelings about them whatsoever.
A hell of a lot of Ubisoft open-world slop released around and in the 2010s.
Square Enix games (FInal Fantasy, Neir Automata, Sleeping Dogs. Tomb Raiders)
They are all… good - certainly not bad games But nothing makes them… great
Nier Automata
How dare you feel this way, you scruffy-looking Nerf-herder!
I am unhappy with your comment! But I respect it, so I hope you have a great day ahead.
For real - one of the best games, maybe all time. But Square Enix does churn out some meh games.
I’ve been frustrated with these Japanese games lately like FF and Yakuza because of the graphics. Japan likes to use an anime style on their character models, which I personally don’t think looks good but whatever. The issue I have is that you walk around in a yakuza or FF or resident evil game and half the characters and NPCs look very realistic and like real people, and the main characters and some NPCs look like anime characters, different bone structure and art style. It’s distracting. I frankly think you stick to anime style or realistic modern style, you can’t just swap between the styles at will within the one game.
Does final fantasy still have invisible enemies that just attack you and put you into battle mode? Cause I found that outdated and stopped playing the games, im done with turn based but especially done with games where you can’t even see the enemy till they just battle you
Kingdoms of Amalur: Reckoning
Had all the individual makings of an exceptional game (with input from Todd Macfarlane, R A Salvatore and Grant Kirkhope), and while it was definitely enjoyable enough - it lacked any wow-factor whatsoever, winding up an otherwise forgettable 7/10.
7/10 to me is a good game. I hate how people rate games. I’ve always hated it. A 6/10 game is enjoyable. A 5/10 game is absolutely mid. A 4/10 game is okay. 3/10 has huge flaws but is worth playing if you’re into that.
Subnautica is an 8/10 game for me. I thought it was amazing. I loved it. Below Zero was a 6/10 game. I thought it was good. I enjoyed it, and I would not call it “absolute mid.”
The main thing I remember about this game is that it was financed by the fortune of a former MLB baseball player, independent of any game studio.
Yes, it was developed by Curt Shilling’s 38 Studios - but it was actually largely financed by the state of Rhode Island, and the studio ended up defaulting on payments!
Honestly, the story of the game’s development was more interesting than the story within the game itself!
Sort of. Their funding was also tied up in the state of Rhode Island. Reckoning was purchased by 38 Studios, who were making a Kingdoms of Amalur MMORPG, and then the game was made to be in the same universe. The MMO burned through cash and never released, and the sunken studio brought Reckoning’s developer down with it.
At the time of its release, it’s wow factor for me was simply some fucking color, compared to PS3 Skyrim which had released mere months earlier.
I love both games, but there’s something about Amalur that I think I love more that I can only think of as it being just medium, average, mediocre but not bad. It’s just something kinda fun. Comfortable.
Oh no doubt, my (vague) memories of it are definitely in vivid bright colours.
I originally got it as I was looking for a single player World of Warcraft-like experience, and I did play through a significant portion of the main story - but eventually went back to WoW as it didn’t quite scratch that itch enough.
I probably should revisit it sometime in the near future - hopefully on the Steam Deck (haven’t checked compatibility).
Ghost Wire: Tokyo.
It sells itself on cool aesthetics, but the moment you get past that you realise it’s just a very, very generic open world shooter with incredibly bland and boring shooting layered over an impressively faithful recreation of Shinjuku. And even the aesthetics wear thin very quickly, being largely just a whole lot of “Hey I know that anime” level stuff cribbed from Japanese culture. The game is mostly just running around a map collecting stuff.
Defo agree. But I will admit that the soundtrack is fire
i still enjoyed the crap out of it. Sometimes zoning out and just running around collecting stuff is just what I need.
I mean, that’s exactly what makes it so “mid” to my mind. It’s not an atrocious disaster like Gollum. It’s not appalling bad, or even moderately bad. It’s just mid. The shooting isn’t dreadful, just dull. The map, the movement, the exploration… None of it is exactly bad, but none of it left any kind of impression on me. Like you said, it scratches that “running around and collecting stuff” itch, the numbers go up, you unlock new powers, etc. But it all just kind of passes straight through you and at the end you’re left with “Well, that sure did kill a few hours.”
Horizon: Zero Dawn suffers from all the usual modern open world hallmarks, the map littered with things to collect, the towers, the grinding to level up abilities, etc, etc. But the story is an absolute banger, and even a lot of the random collectible junk is full of little moments of deeply moving storytelling. I remember collecting every single one of the vantage points because I absolutely needed to hear all of the short story you unlock by doing it. It has zero relevance to the plot, but it’s just a great piece of writing. In comparison Ghost Wire is just, sort of… There.