• thatKamGuy@sh.itjust.works
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    21 hours ago

    Kingdoms of Amalur: Reckoning

    Had all the individual makings of an exceptional game (with input from Todd Macfarlane, R A Salvatore and Grant Kirkhope), and while it was definitely enjoyable enough - it lacked any wow-factor whatsoever, winding up an otherwise forgettable 7/10.

    • Rai@lemmy.dbzer0.com
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      2 hours ago

      7/10 to me is a good game. I hate how people rate games. I’ve always hated it. A 6/10 game is enjoyable. A 5/10 game is absolutely mid. A 4/10 game is okay. 3/10 has huge flaws but is worth playing if you’re into that.

      Subnautica is an 8/10 game for me. I thought it was amazing. I loved it. Below Zero was a 6/10 game. I thought it was good. I enjoyed it, and I would not call it “absolute mid.”

      • thatKamGuy@sh.itjust.works
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        23 minutes ago

        In a world where games are scored across a full spectrum 0-or-1 to 10, then yes - anything 4-6 would be considered middle of the road.

        However, due to a number of factors - that’s unfortunately not the reality we find ourselves in.

        Firstly, “mid” is hard to define as it can mean anything from ‘mediocre’ to ‘fine, but forgettable’.

        Secondly, ratings/scores tend to skew upward as people tend to reserve 1s for outright scams, broken games and review bombs. With 2 & 3 often used for ‘asset flips’ and similar non-games - so we end up grading on a curve from 4-10.

        This also works well for mainstream outlets as it keeps advertisers happy, due to arbitrarily inflated scores.

        Lastly, in a world of cumulative media (new releases don’t cause older ones to stop existing) - even ostensibly good games will fall by the wayside as players have access to 10/10 titles from previous years.

        So all things considered, a 7/10 is well and truly “mid” in this topsy-turvey IGN-eque world

    • sexual_tomato@lemmy.dbzer0.com
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      14 hours ago

      The main thing I remember about this game is that it was financed by the fortune of a former MLB baseball player, independent of any game studio.

      • thatKamGuy@sh.itjust.works
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        5 hours ago

        Yes, it was developed by Curt Shilling’s 38 Studios - but it was actually largely financed by the state of Rhode Island, and the studio ended up defaulting on payments!

        Honestly, the story of the game’s development was more interesting than the story within the game itself!

      • ampersandrew@lemmy.world
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        14 hours ago

        Sort of. Their funding was also tied up in the state of Rhode Island. Reckoning was purchased by 38 Studios, who were making a Kingdoms of Amalur MMORPG, and then the game was made to be in the same universe. The MMO burned through cash and never released, and the sunken studio brought Reckoning’s developer down with it.

    • callouscomic@lemm.ee
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      19 hours ago

      At the time of its release, it’s wow factor for me was simply some fucking color, compared to PS3 Skyrim which had released mere months earlier.

      I love both games, but there’s something about Amalur that I think I love more that I can only think of as it being just medium, average, mediocre but not bad. It’s just something kinda fun. Comfortable.

      • thatKamGuy@sh.itjust.works
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        18 hours ago

        Oh no doubt, my (vague) memories of it are definitely in vivid bright colours.

        I originally got it as I was looking for a single player World of Warcraft-like experience, and I did play through a significant portion of the main story - but eventually went back to WoW as it didn’t quite scratch that itch enough.

        I probably should revisit it sometime in the near future - hopefully on the Steam Deck (haven’t checked compatibility).