I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they’d just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a game totally differently than it was meant to be played.

  • Akatsuki Levi@lemmy.world
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    17 hours ago

    Mindustry It goes from a tower defense game to a logistics game for me Forget enemies, How can I haul the most amount of shit down data pipelines without letting a single container hold items for too long? My worlds are just a absolute mess of conveyor belts going everywhere, transport drones coming and going, items being produced, used, machined and consumed everywhere And the only purpose is to give me more endpoints to grow it

    • Elevator7009@lemmy.zipOP
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      14 hours ago

      I gave Mindustry a shot and faded out at the tower defense bit of the tutorial. I do like !automationgames@lemmy.zip even though tower defense is not my thing, so I’m wondering: how do you manage to forget enemies and just make it a logistics game?