I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they’d just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a game totally differently than it was meant to be played.
I gave Mindustry a shot and faded out at the tower defense bit of the tutorial. I do like !automationgames@lemmy.zip even though tower defense is not my thing, so I’m wondering: how do you manage to forget enemies and just make it a logistics game?