I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they’d just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a game totally differently than it was meant to be played.

  • MudMan@fedia.io
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    13 hours ago

    Hah. As a kid I used to just hang out or make up stories in Lucasarts games, like Monkey Island and especially Maniac Mansion. I know I wasn’t alone, because there were multipe contemporary games built around that idea, including form Lucas, even before The Sims came out. Toe Jam and Earl 2: Panic on Funkotron was also a good, weird roleplaying avenue.

    And I did engage in some amount of “let’s make my house in this map editor” back when games came with map editors. We all did, I think.

    Oh, and some games I’d play just to listen to the music. It’s hard to argue this was unintended, though, given how many games had sound test modes. I remember I’d fire up Panzer Dragoon just to gawk at the intro, which I realize seems silly if you look at it now.

    • Maestro@fedia.io
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      9 hours ago

      I fondly remember when my parents bought a new house that had yet to be built. I took all the drawings and made a Doom map so I could show my parents what their house would look like.

    • pinball_wizard@lemmy.zip
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      11 hours ago

      Panic on Funkotron is a great for that. It has light platforming, chill vibes, and great tunes. It’s a great game world to just hang out in.

      • MudMan@fedia.io
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        11 hours ago

        It has tons of emotes (or things that can double as emotes) and multiplayer. In a world where making game characters expressive was not a thing, much less at the player’s command, they felt like puppets.