

I went ahead and made a few small edits to hopefully better explain things for most desktop environments if anyone else stumbles upon this thread.
I went ahead and made a few small edits to hopefully better explain things for most desktop environments if anyone else stumbles upon this thread.
Scrolling through their Discord, that particular mod doesn’t work on the latest version of the game as it’s long out of date. You aren’t likely to find another client or server that is hosting it with it actually working. Checking the mod listing page, it just claims untested on latest version.
Unfortunately a lot of the more useful information for the RaftModding ecosystem is all gated behind Discord.
I had written about this in their Discord in a thread:
using this shim script I made, do the following:
WINEDLLOVERRIDES="winhttp.dll=n,b" ./shim %command%
(Instructions adapted from both mine and Discord user YumiChi’s)
This method doesn’t require custom installations, messing with bottles, nor wine runtimes other than Proton.
The game was under exclusivity contract for Epic Games, but they were still allowed to sell copies of the game on their own website. Now that the contract is up, the game can be sold on Steam. Granting players who bought the game from the website free Steam keys is a nice touch.
Reading up on RDP as it’s something I do not utilize, I wondered just how encumbered RDP is compared to Spice and VNC. Wonder how third-party server and clients are handling the patent-encumbered protocol.
Do third parties implement an older standard of the RDP protocol that isn’t as encumbered?