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Joined 2 months ago
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Cake day: August 31st, 2025

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  • A lot of gatekeepers in the comments who seem to love the idea of a UBI, but hate any attempt to test the viability of one.

    I think this is a great step towards proving the benefits of a UBI for the greater population. I believe supporting the arts is always a positive endeavour, so using them as the pilot program kills two birds with one stone. I think that randomising who gets to enter the pilot program may allow some people to game the system, but the benefits outweigh the possibility of one schyster scamming a paycheque. The lottery system stops this becoming a bonus for established or famous artists, and supports creatives in all areas.

    All in all, this is a good thing, and the people who want “all or nothing” are short sighted.


  • The fun with contract work is that there are often laws in place to protect the employee, but there’s always some caveat that the employer can use to just not extend the contract anymore.

    In Australia the law is that you can only extend a contract worker once, with what I assume is the intention that you would then hire them permanently if you liked their work enough to extend them. What actually ends up happening is that contract workers are now looking for jobs more often because companies LOVE contract workers, but hate the idea of offering anyone a permanent position. It’s cheaper for them to roll through inexperienced contractors.





  • This mindset from people is what makes online multiplayer games unplayable for me.

    I don’t get a lot of time to play games as an adult. When I do, I don’t particularly want people telling me how I should be having fun. There is this weird competition that happens where you need to know everything about a game before you are allowed to partake in the game. It sucks to have missed out on so many experiences, but i guess my not playing sub-optimally made someone else’s experience better, so it’s all good.


  • I love the devs previous game, Another Crab’s Treasure, for its tough but fair gameplay, and really well implemented progression. I was a little disappointed to discover that Peak leans more into the multiplayer, emergent gameplay, “eternal beta” feel of many indie games today. The concept seems fun, and it can apparently be played solo, but all of the gameplay footage I have seen from non-devs is people screaming frantically at each other about some new feature while nothing happens.

    I might be a hypocrite though, because I am interested in the upcoming game Big Walk from House House.