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Agreed. It’s actually a 1-layer lasagna.


I could see this as training data for automated drone intercept systems. A swarm of 20 pilotless drones cresting a cops of trees in perfect synchronicity far faster than a chinese sync’d drone show would make any ground-pounder shit their pants.


“You see, Ivan. Vhen zees drone take out all close target, our defenses are formidable! Because eez harder to hit inland target. Vee can speen dis to say our defenses improve over time. Fewer successful missions, Ivan! Western media eat it up! You see!”


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The trend has stopped for modern films, but tons of releases are retroactively showing how it could have been done. Games that capture the creative intent of great films really well like pretty much any of the Alien games from the last decade, those terminator and robocop ones, even Dead by Daylight directly invokes specific director’s visions on characters, scenes, and even campy acting.
All of which are not rushed and who’s scope have appropriately matched their budget.


Factorio feels way different even if it scratches the same itch. More structured with the grid system and lends itself to clean blueprint layouts for efficiency… Always more efficient… Always…


Idk if you’ve played Rimworld or Factorio but they scratch the same long-term-planning itch that Zomboid does.


My thoughts exactly. I mean, you could reject a case, I suppose, but it seems that all those “what it takes to be a good lawyer” stories have the hero defending an indefensible monster meerly because everyone deserves a solid defense. i.e. that tom hanks movie about him defending a Soviet spy.
Better enjoy it now… The only reason we’re finding these is in a futile attempt to prove to trillion-dollar companies that they shouldn’t mine for polymetalic nodules that these creatures live around.