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Joined 2 years ago
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Cake day: August 9th, 2023

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  • The point about Nintendo not having significantly larger sizes on games could be attributed to a few things:

    • Their developers were sometimes exclusively making Nintendo games = more familiar with the hardware and how to use it effectively
    • They were guaranteed to sell a few million copies of a game = they could afford to run the numbers on refactoring the games resources and asset logic to maximize cartridge size and still come up on top. With the scale of sales, this could cover a specialized developer exclusively optimizing techniques to save on that front
    • Many third party studios run their games through some converter and fix what’s remaining, the result are turd sized and non-optimized executables. E.g.: see iOS and Android app and game install sizes.


  • Fully agree. I disabled the joycon motion controls on Zelda to be able to play it. I was not going to give Nintendo more money for another faulty replacement.

    It is part of the reason I will not buy a switch 2. They evaporated the trust I had in them chasing profits by not acknowledging a very known problem.

    It’s clear that it is lawyers and bean counters steering the company. The only thing they still have going for them is they delay games until they are acceptable, once that boat has sailed, you know it will be all downhill going forward.