live service games make up a significant amount of what the average consumer wants, and those customers largely play on PC for all sorts of reasons
You are leaving out the elephant in the room: smartphones.
So, so, so many people game on smartphones. It’s technically the majority of the “gaming” market, especially live service games. A large segment of the population doesn’t even use PCs and does the majority of their computer stuff on smartphones or tablets, and that fraction seems to be getting bigger. Point being the future of the Windows PC market is no guarantee.
I am vastly oversimplifying a lot, but… Perhaps mobile gaming, on aggregate, is too shitty for its own good? It really looks that way whenever I sample the popular ones.
I suspect it’s more that the time people can and do spend playing phone games has just about zero overlap with PC games. You play phone games while on the bus or on the toilet, you play PC games while at home behind your desk.
I think a huge reason so many people with a Steam Deck also have a Switch is that the Switch had a 5 year head start. Hades did really well on Switch, but I can’t imagine anyone choosing that version of the game if they had a Steam Deck, and the same applies to Doom, The Witcher 3, etc. I have a Switch and a Steam Deck, but I haven’t used one of those machines in years.
Really wild to go from this vibe at the end of the seventh generation of consoles to the one we’re at now. For me, and many other people that like high quality gaming experiences, mobile games have completely vanished.
I don’t think the people gaming on smart phones are the same demographic that would compete with the Switch 2 or a handheld PC. It’s not a lot of data, but take a look at how poorly Apple’s initiative for AAA games on iPhone has been going. There are more problems with that market than just library. The PC market has been slowly and steadily growing for decades while the console market has shrunk.
You are leaving out the elephant in the room: smartphones.
So, so, so many people game on smartphones. It’s technically the majority of the “gaming” market, especially live service games. A large segment of the population doesn’t even use PCs and does the majority of their computer stuff on smartphones or tablets, and that fraction seems to be getting bigger. Point being the future of the Windows PC market is no guarantee.
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Yeah, you and @ampersandrew@lemmy.world have a point.
I am vastly oversimplifying a lot, but… Perhaps mobile gaming, on aggregate, is too shitty for its own good? It really looks that way whenever I sample the popular ones.
I suspect it’s more that the time people can and do spend playing phone games has just about zero overlap with PC games. You play phone games while on the bus or on the toilet, you play PC games while at home behind your desk.
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I think a huge reason so many people with a Steam Deck also have a Switch is that the Switch had a 5 year head start. Hades did really well on Switch, but I can’t imagine anyone choosing that version of the game if they had a Steam Deck, and the same applies to Doom, The Witcher 3, etc. I have a Switch and a Steam Deck, but I haven’t used one of those machines in years.
Some people spend a lot of time, money in mobile games.
Occam’s Razor. I think it’s just the “default device” and placed in front of their eyes, so it’s what most people choose?
Really wild to go from this vibe at the end of the seventh generation of consoles to the one we’re at now. For me, and many other people that like high quality gaming experiences, mobile games have completely vanished.
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I don’t think the people gaming on smart phones are the same demographic that would compete with the Switch 2 or a handheld PC. It’s not a lot of data, but take a look at how poorly Apple’s initiative for AAA games on iPhone has been going. There are more problems with that market than just library. The PC market has been slowly and steadily growing for decades while the console market has shrunk.