Mac gaming would have been light years ahead of where we currently are if Apple officially supported Vulkan. I believe early versions of Proton targeted both Linux and MacOS. But Valve walked away after Apple showed little to no interest in working with them.
The decision to create another video API doesn’t make any sense for me. If Apple would have supported Vulkan, it would probably be the most popular video API by now.
Makes sense for their wallet. If devs spend a lot of time on metal, then a iOS port is more probable, and finally because the code isn’t easily portable they will exclusively focus on apple devices
Mac gaming would have been light years ahead of where we currently are if Apple officially supported Vulkan. I believe early versions of Proton targeted both Linux and MacOS. But Valve walked away after Apple showed little to no interest in working with them.
I wonder if it’s possible to use dxvk then moltenvk more overhead but might work ig?
The decision to create another video API doesn’t make any sense for me. If Apple would have supported Vulkan, it would probably be the most popular video API by now.
Makes sense for their wallet. If devs spend a lot of time on metal, then a iOS port is more probable, and finally because the code isn’t easily portable they will exclusively focus on apple devices