Game development should not be a gig economy. It is often treated as such so studio execs can pocket more money by dropping staff at release to pad their own wallets. There are plenty of game companies, and millions of companies in other sectors, that reinvest that capital into the company.
But what about other forms of entertainment? Movies! Books! Music!
Royalties. This would be another solution.
Tagging @theneverfox@pawb.social because they might find the thought of royalties vs continued Dev interesting.
Wait, how do you guarantee employment to a team after their work and contract is complete?
Game development should not be a gig economy. It is often treated as such so studio execs can pocket more money by dropping staff at release to pad their own wallets. There are plenty of game companies, and millions of companies in other sectors, that reinvest that capital into the company.
But what about other forms of entertainment? Movies! Books! Music!
Royalties. This would be another solution.
Tagging @theneverfox@pawb.social because they might find the thought of royalties vs continued Dev interesting.
You say what project they’ll be transitioning to as less and less bug fixes are necessary. Could even be dlc