Eeeyyy cousin, let’s go bowling

  • ToughGoat@lemmy.ml
    link
    fedilink
    English
    arrow-up
    1
    ·
    6 hours ago

    To be fair I don’t think the issue is Grove Street Games. The AI-upscale texture work wasn’t even done by them - that was Technicolor, who Rockstar, as far as I know, still use to this day.

    The issue was that Rockstar gave them a tiny budget, not a whole lot of time, and then moved the deadline forward six months when GTA V E&E got delayed. I think the scope for the project was fundamentally wrong as well, the games needed a lot more than a straightforward port onto Unreal Engine.

    No wonder it released in the state that it did.