Ashtear@lemm.ee to Games@lemmy.worldEnglish · 5 days agoEven Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project'www.pcgamer.comexternal-linkmessage-square163fedilinkarrow-up1401arrow-down110
arrow-up1391arrow-down1external-linkEven Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project'www.pcgamer.comAshtear@lemm.ee to Games@lemmy.worldEnglish · 5 days agomessage-square163fedilink
minus-squarevala@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down1·1 day agoIt’s hard to tell if you actually are making a coherent counter argument here since your response is 90% ad homenem. Concepts are high level ideas. Mechanics are lower level implementations of those ideas. But I think the original poster really meant “vision” or “motif” more than they meant “concept”. A game with lots of deep mechanics but lacking overall vision is really just seen as a fancy tech demo by most people.
It’s hard to tell if you actually are making a coherent counter argument here since your response is 90% ad homenem.
Concepts are high level ideas. Mechanics are lower level implementations of those ideas.
But I think the original poster really meant “vision” or “motif” more than they meant “concept”.
A game with lots of deep mechanics but lacking overall vision is really just seen as a fancy tech demo by most people.