Hear me out. A few games have shader installations that will usually apply any new settings you put down AFTER you restart the game, and a lot of other games have graphics settings that will only apply after you’ve rebooted the game.
I don’t think it would cost developers ANY amount of money or any significant development time to add a “Reboot game” button (or toggle) every time the player presses the quit button, or give the player a prompt every time they change a setting that requires a game restart (like in both PC versions of GTA V).
I also think ANY game should have a “full potato” mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.
Windowed borderless mode
I never understood why people prefer it over full screen.
It enables quick window switching with no flickering. This may be a strictly Windows issue.
Genuine question: what issue does this address? Are there graphics driver issues with regular full screen in some cases?
Let me choose my own resolution.
If your game supports controller give me the option to change the button faces to whatever I prefer. Some people like Nintendo button layout, others PlayStation, other Xbox. Whatever it is, don’t hard code one set - they’re just some pngs, support them all.
Ohh, that type of setting.
One option I really appreciated in Uncharted 4 was the ability to restart cutscenes, and I wish it was in every game with cutscenes.
Pause and save during cutscenes.
I cannot name the amount of times I’ve tried to press escape and skipped a cut scene when all I’m trying to do is bring up the menu to pause. I’ll add to this ‘cinema mode’ which some games have. Let’s you go in and view cutscenes again. Should be standardized.
Every game should have the option to toggle motion blur off, toggle frame gen and upscaling off.
I don’t think I can name one game without a motion blur slider, or toggle.
I also think ANY game should have a “full potato” mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.
Problem is that the fancy graphics stuff isn’t just additive.
For example, raytracing is actually relatively simple to implement, since you just make light behave like it does in real-world physics, according to a couple relatively straightforward rules and material properties.
Lighting without raytracing involves tons ofsmokes and mirrorshacks and workarounds. For example, mirrors were often faked by building the same room behind the wall, with everything inverted, including the player character’s animations.
So, making a game with potato graphics typically requires building a second version of the game.Of course, there can be a mode that does just turn off the additive stuff, so only that which does not require changing the game implementation. But that can just be one of the graphics presets…
I’m not sure about every game but I’d like to see a lot more games do what Rebel Galaxy did and let you set up paths for custom OST. No game dev can license the perfect soundtrack for every player, but it’s great to be able to slot in what I feel makes the perfect soundtrack. Some people want their fight scenes to be scored with DMX, some want Burzum, and some want the Cronos Quartet. Let them all find their moment.
I personally love that Rockstar has been allowing this by letting people set up their own radio that plays in-game. I myself have 763 songs on my GTA V/Online Self Radio :V
Enterable values for mouse sensitivity.
No sliders.
I’m talking, down to at least the thousandths place decimal, and up as high as I fucking want. This allows your mouse sensitivity to not only account for how you play, but also how everybody else plays.
And if you’re one of those devs that has the aiming be different than mouse cursor, or even MULTIPLE mouse cursor speed settings, HAVE ENTERABLE VALUES FOR THOSE TOO!!
Sometimes I’m at 1% and it’s too high still.
Sometimes I’m at 1% and it’s too low and 2% is too high.
Fucks sake this for me. Why the fuck there isn’t standardization between games on this is beyond me. I have to go through fucking with mouse sensitivity on every damn game. This is part of the reason I died out of multiplayer tbh.
also, a standard to mouse sens values, a value of 10 should be same across everything, games made in the same engine usually handle the values the same which is great, I for example have the same sens across all source games, but this usually doesnt carry to diferent engines let alone random one off games with custom engines
Pause on focus loss/main menu. It’s so simple, but often missing.
Same do it some don’t. Standardization would be great! I personally HATE when a game pauses when I tab to something else but I can see the benefit for others.
Toggleable, please.
An FOV slider. I don’t care if you’re a 2D game, you’re honoring totalBiscuit
In his honor, I still lick walls in videogames to this day.
Nude mode. We’re all grown ups here.
I mean, in the same vein, just have age rating settings on games where applicable. Sometimes I want as much adult in my adult game as possible, other ones I want just good old fashioned fun. Overall I want sensorship to fucking quit it. Especially lately where they’re going back to games that were developed one way and sensoring them when they do HD remakes. Fucking stupid
Even if some people aren’t, no one is getting psychologically damaged by the sight of some digital boobs. Puritanical attitudes toward sex do more damage than seeing boobs ever could.
Local server
Edit: or any server
A combined off switch for TAA, Ray Tracing, DLSS, frame generation, and all of that nonsense.
I hate that games now turn to soup when in motion, even with motion blur off.
A combined button would be great, but just having all of these settings able to be directly turned off would be great.
???
Why have you included ray tracing and DLSS among the actual blur causers?
Do you not know how DLSS works? I almost never find sacrificing clarity for FPS an improvement
Ray Tracing is still not good enough and needs “de-noising” which basically just blurs the image.
DLSS is also absolutely horrible for blur. I would rather have a clear pixelated image than an upscaled mess. (And AMD superFX is barely any better)
Grappling hook with freedom on wear to place it, swinging physics, idc if it makes sense, ill take it in all games. And wingsuit gliding, I may have been one of the only few ppl online who liked that in battlefield. Such a fun way to traverse the map.






