Dark Souls, Elden Ring, Death Stranding. Death Standing hit especially hard for me, since I was half-way through the game when my mom died, so the whole rest of the game I just could not apply things to that.
Outer Wilds. Easily the most profoundly moving experience I’ve ever had from playing a video game. And it does such a good job of starting off - and even remaining, to a degree - a fun, light-hearted story.
If there’s anybody reading this who’s interested in the game, let me say a couple of things.
Go in as spoiler-free as possible. The entire progression system is based on acquiring knowledge, and a lot of the power of the game comes from discovering everything for yourself, in your own way.
Don’t treat it like a game. Instead put yourselves in the shoes of your character. See something that you think looks cool? Go and look at it. Don’t think “well, I should probably finish this area first…” Explore. Learn. Decide for yourself what your priority is.
Loads of games call themselves open world, but are actually quite on rails. One trigger at the beginning of the game aside, Outer Wilds really is open world. One reason why watching other people play it is so much fun is that everybody really does have a completely different experience while playing it. One person will do something as the first thing they do, then someone else will do the same thing when they’re 80% of the way through. And the game is so well-designed that both ways is equally rewarding.
Sorry, I tend to evangelise for this game a lot because it is, as I said above, a genuinely profound and moving experience.
Not shows, but video games.
Dark Souls, Elden Ring, Death Stranding. Death Standing hit especially hard for me, since I was half-way through the game when my mom died, so the whole rest of the game I just could not apply things to that.
Outer Wilds. Easily the most profoundly moving experience I’ve ever had from playing a video game. And it does such a good job of starting off - and even remaining, to a degree - a fun, light-hearted story.
If there’s anybody reading this who’s interested in the game, let me say a couple of things.
Go in as spoiler-free as possible. The entire progression system is based on acquiring knowledge, and a lot of the power of the game comes from discovering everything for yourself, in your own way.
Don’t treat it like a game. Instead put yourselves in the shoes of your character. See something that you think looks cool? Go and look at it. Don’t think “well, I should probably finish this area first…” Explore. Learn. Decide for yourself what your priority is.
Loads of games call themselves open world, but are actually quite on rails. One trigger at the beginning of the game aside, Outer Wilds really is open world. One reason why watching other people play it is so much fun is that everybody really does have a completely different experience while playing it. One person will do something as the first thing they do, then someone else will do the same thing when they’re 80% of the way through. And the game is so well-designed that both ways is equally rewarding.
Sorry, I tend to evangelise for this game a lot because it is, as I said above, a genuinely profound and moving experience.
Nier: Automata has a special place in my heart and I’m seriously considering getting a tattoo of Pascal because of that story thread.
Nier Replicant hit me even harder. Well, Gestalt at the time :p