How would a novice programmer even know if the code that they’re writing isn’t breaking something else?
I’ve tried getting AI to program really simple things, like converting street addresses into latitude and longitude coordinates, and the code it produces is just awful.
It’s not ready at all for primetime yet, I really wish people would stop pushing it. It’ll get there I’m sure but it needs more time.
I’ve also tried getting AI to program really simple things, like using js to find particular elements in a webpage (which I don’t control and involves far too many lines). It did fine.
It’s not ready for commercial use, but it makes hacking around unfamiliar code more accessible.
I’m going to make a mildly stronger claim. I think this game really is quite moddable by a non-coder. What you need is to implement a different ruleset with new win conditions; everything else can be done with copying existing files into the correct file structure. New win conditions are specified by a pretty boring JSON file, docs here:
See here for an MVP for a mod of this type (probably replaces/strips away too much, but you should be able to find the vanilla files in the github linked in the OP):
How would a novice programmer even know if the code that they’re writing isn’t breaking something else?
I’ve tried getting AI to program really simple things, like converting street addresses into latitude and longitude coordinates, and the code it produces is just awful.
It’s not ready at all for primetime yet, I really wish people would stop pushing it. It’ll get there I’m sure but it needs more time.
By testing it out in the app?
I’ve also tried getting AI to program really simple things, like using js to find particular elements in a webpage (which I don’t control and involves far too many lines). It did fine.
It’s not ready for commercial use, but it makes hacking around unfamiliar code more accessible.
I’m going to make a mildly stronger claim. I think this game really is quite moddable by a non-coder. What you need is to implement a different ruleset with new win conditions; everything else can be done with copying existing files into the correct file structure. New win conditions are specified by a pretty boring JSON file, docs here:
https://github.com/yairm210/Unciv/blob/master/docs/Modders/Mod-file-structure/5-Miscellaneous-JSON-files.md#victorytypesjson
See here for an MVP for a mod of this type (probably replaces/strips away too much, but you should be able to find the vanilla files in the github linked in the OP):
https://github.com/yairm210/Unciv-minimal-base-ruleset/tree/master
Which is all to say, this is much easier than doing address lookup imo.