“What you see right there is variable pricing,” Bowser told The Washington Post. “We’ll look at each game, really look at the development that’s gone into the game, the breadth and depth of the gameplay, if you will, the durability over time and the repeatability of gameplay experiences.
AKA corporate greed.
How many games were released annually 20 to 30 years ago vs today?
Huh? What does this has to do with game prices? More games being released doesnt change the develepmont cost of a single game (it might even make it cost less because you could share assets, functions, animations etc between different games). But selling more games = more income directly since you don’t even have release those games physically anymore.
Total sales / total releases = average sales per release
You’re welcome, I’m full of super basic math tips!
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And how does average sales per release correlate to development costs? Your argument was “development costs are now higher so game prices should also increase”, and now you are talking about average sales per release.
You might need some comprehension skills before offering other people tips.
Google “accounting equation”. That principle applies to profit too
Why do both sides of an equation need to balance?