“What you see right there is variable pricing,” Bowser told The Washington Post. “We’ll look at each game, really look at the development that’s gone into the game, the breadth and depth of the gameplay, if you will, the durability over time and the repeatability of gameplay experiences.
AKA corporate greed.
Those companies are usually being closed down optionally by their owning corporations, they aren’t going out of business. Sunset Overdrive’s company was shuttered despite their success, for example.
If we’re also going by games 20 to 30 years ago, $50 was the whole game, without stuff being chopped out for day one DLC, or micro transactions, or battle passes.
If we’re upping the price - do we need monthly $30 battle passes? Do we need $20 micro transactions?
When these games are pulling so much MONTHLY in revenue, how can we then turn around and say games aren’t profitable and the price needs to go up?
Also, wasnt buying digital meant to save me money? What happened to that?
Sunset Overdrive was made by Insomniac, who is not shut down. They are owned by Sony and still pumping out great games. Are you thinking Hi-Fi Rush and Tango Gameworks? If so, they’ve been sold off and are re-open too.
Ah yes you nailed it - I was still waking up but you knew what I was on about :)