Why do I play all these games? Because it’s important that they’re played.
Because every game is a story, a world, a moment in time crafted by someone who cared enough to create it.
Because each one teaches me something new—about design, about culture, about myself.
Because in a sea of pixels, there’s magic waiting to be found.
And because, honestly? Sometimes I just want to escape, explore, and lose myself in different worlds.
So yeah. I own thousands of games, and I’ll keep playing them.
You can still play it but increasingly games are becoming very different from what you bought.
I’ve started noticing a disturbing trend. More and more games that are older being sold at steep discounts or “free to play” and simultaneously jampacked with invasive telemetry and/or ads/microtransactions. And since Steam won’t let you play older versions, those games are effectively dead.
FYI if seems you can access older versions of Steam games, it’s just a bit hacky
That is what firewalls and sinkholes are for. Stupid telemetry.
Yet I never noticed such a “trend” in direct combination with steam. The whole industry goes to shit, but it’s not steam’s fault.
They do if the dev makes it available, I’m looking at four different versions of Terraria in the beta menu right now that stretch back four major versions. I’m pretty sure a couple games in my library somewhere have their entire update history in there, though I can’t think of one to name off the top of my head right now, that’s not a feature I use very often. [Edit: Rift Wizard is one that does precisely this, I knew I had at least one in here]
This is not true of all games, but it could be, either directly by game devs without Valve even having to care, or via pressure by Valve by just making older versions available whether the devs want it or not. I think the latter option is probably the better move, but there’s technically nothing stopping the former other than the game devs themselves.
There’s also a valid argument that making downpatching very easy would be a huge boon to piracy. This is a reasonable talking point no matter which side of that fence you sit on. It would also probably benefit modding as well, which I think is a more objective good but some game developers or more likely publishers would probably disagree.
Out of the thousands of games I have, not once have I noticed anything like you describe.
Oh well if you haven’t experienced it, it must not exist then 🤷
hmmm that doesn’t ring a bell here either. Which games do this ?
The most recent ones I’ve noticed are Riders Republic and Borderlands 2. Helldivers also introduced a bunch of new microtransactions years after it’s launch.
And what there is steam’s doing? Borderland’s a greedy IP from a greedy company. What do you expect?
I have to say I never played those. Do these microtransactions lock content that was previously available out of the box?
I mean, if it’s a trend, you’d think I would have noticed it by now.
And I suppose my experience doesn’t count? Or you think I’m making this up?
I don’t know, you haven’t pointed out multiple examples.