I love the combat! There’s nothing more satisfying than learning an enemy’s moves perfectly and then getting that juicy 20% experience boost for whacking them without taking a hit. The balance is a bit off sometimes, but when it’s on, it’s amazing. I finished a long, difficult fight last night with my last character being the only one standing. It was such a cool moment.
Enemies with huge, super-slow wind ups to their attacks can take a hike, though. If I can accidentally parry four-five times in the time it takes you to wind up your attack, just maybe my character should be preemptively counter attacking, y’know.
I love the combat! There’s nothing more satisfying than learning an enemy’s moves perfectly and then getting that juicy 20% experience boost for whacking them without taking a hit. The balance is a bit off sometimes, but when it’s on, it’s amazing. I finished a long, difficult fight last night with my last character being the only one standing. It was such a cool moment.
Enemies with huge, super-slow wind ups to their attacks can take a hike, though. If I can accidentally parry four-five times in the time it takes you to wind up your attack, just maybe my character should be preemptively counter attacking, y’know.
It is funny how the slower things in games (not just this one, but actual soulslikes, too) are the more difficult things to dodge/parry.
“Now! Nope, damn it… Now! Nope again… Now? Nope. Well it’s not now… Ok it was. WTF?”
Yeah. Reacting? Not a problem! Waiting to react? Ohshitohshitohshit!